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The idea is that they pop up at climactic moments, and the more blocks in your grid when you nab that power-up, the higher the score reward. You’re meant to anticipate these moments in the music, but I found myself looking out for the tell-tale loops on the horizon.

You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs. It was the most played mode in the original and it will likely be the most played in Audiosurf 2. The core is there – each track has a global leaderboard, regional leaderboard, and friend leaderboard.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. Use your own music to create your own experience.
Why can’t I favourite songs?

Even the promising two- to four-player mode Audiosprint – where you slide under or dive over blocks – didn’t hook anyone in the IGN AU office.

Even the promising two- to four-player mode Audiosprint – where you slide under or dive over blocks – didn’t hook anyone in the IGN AU office.

Instead we just went back to taking turns testing different songs in Mono.Mono mode, in case it isn’t clear, is worth the price of admission on its own. Hell, you can even deliberately hit a spike to reset the timer.Sounds straightforward, but you’re generally trying to do this while flying at a breakneck pace along a path bouncing and swerving and thick with blocks.

Hell, you can even deliberately hit a spike to reset the timer.Sounds straightforward, but you’re generally trying to do this while flying at a breakneck pace along a path bouncing and swerving and thick with blocks. )Soundcloud integration is seamless too – it’s included in any search results, while if you’re logged in you can browse by the producers you follow.Audiosurf 2 is definitely missing some important functionality to make the most out of its focus on scores and the accompanying leaderboards, though. I’d like the ability to see at a glance if there’s an existing leaderboard for a track.The interface for browsing is pretty poor in general, too. Collecting more blocks resets the timer, allowing you to keep filling up the three lanes. Audiosurf 2 would be a much better game if it actively helped make that collection manageable.

After three or more blocks are linked, they’ll disappear after a short period of time. It’s quite spectacular to soar above the track doing an (automatic) trick, but the readability of the grid is pretty poor because there’s so much going on.Other than two Wakeboard modes, most of the developer-created modes are variants from the original Audiosurf and fare about as well here. I don’t use iTunes. Audiosurf 2 would be a much better game if it actively helped make that collection manageable. And when you play it you see how you’re doing in real time.

There’s definitely a high multitasking skill ceiling here. Advanced players also need to pay attention to where the power-ups are on the course. For really popular music there’s a good chance there’ll be scores to beat, but a lot of the music I want to play in Audiosurf 2 is niche in the wider scheme of things. It was the most played mode in the original and it will likely be the most played in Audiosurf 2. This is Audiosurf 2 at its best – a hypnotic rhythm-action game powered by songs from your PC or Soundcloud.

You’re meant to anticipate these moments in the music, but I found myself looking out for the tell-tale loops on the horizon.The note highway is different every time in Audiosurf 2, so you don’t really know what the sequence of blocks leading into each power-up is going to be like, and that makes it feel like a little luck is required to get a new top score.The added complexity initially feels at odds with the purity of Mono in the original, but I’ve come to appreciate the extra layer, as it’s very much an extension of the core gameplay. Audiosurf 2’s core mode is still thoroughly compelling, and it represents a fantastically immersive and nearly endless way to interact with music you love.Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb. Like the original, however, the ‘at its best’ part is confined to a few modes; the rest of them, sadly, are more miss than hit.The no-nonsense score-chasing mode I’ve described above is called Mono. I do my best to capture the former and avoid the latter, diving between the track’s three lanes as needed. Why can’t I set the ‘my music’ folder to a location other than my iTunes folder? Snagged blocks are collected – Tetris-style – at the bottom of the screen. Audiosurf 2 also has a bunch of skins out of the gate – including the phenomenal Dusk, which transforms the track into a highway at dusk, where the spikes are cars to overtake - and thanks to being in Steam Early Access for so long also hosts countless other options via Steam Workshop. Other original Audiosurf modes have you matching coloured blocks like a match-3 puzzler, pushing them left or right as you collected them, collecting them to use later: mechanics that are at odds with the pace of the gameplay and the enjoyment of the music.Audiosurf 2 offers up a similarly uneven smorgasbord of additional modes. Instead we just went back to taking turns testing different songs in Mono.Mono mode, in case it isn’t clear, is worth the price of admission on its own. You can’t preview from within the music browser – just from the main screen. There’s also no way to scrub through tracks, so you have to listen from the start… which sucks if it’s a seven-minute house track with a full minute or two before it kicks into gear.All of these gripes may sound nitpicky, but the reality is we live in a world where we have more music to hand than we could ever possibly listen to.
Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb. Instead, I have to laboriously browse my way back to my collection every time I play the game. As it stands, there’s a lot of groping around in the dark for what I want to play.Despite its organisational problems, I’d still play Audiosurf 2 over the original in a heartbeat.

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